<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
<title>Game Development — Useful Sites</title>
<subtitle>A hand-curated, annotated link directory across ten areas, from software and AI to security, economics and architecture. Every entry states what the resource does and where it parts ways with its neighbours.</subtitle>
<link href="https://latifkedi.github.io/useful-sites/feed/en/oyun.xml" rel="self" type="application/atom+xml"/>
<link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html" rel="alternate" type="text/html"/>
<id>https://latifkedi.github.io/useful-sites/feed/en/oyun.xml</id>
<updated>2026-09-18T00:00:00Z</updated>
<author><name>latifkedi</name><uri>https://github.com/latifkedi</uri></author>
<rights>CC BY 4.0</rights>
<entry>
  <title>Awesome Babylon.js</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-symbitic-awesome-babylonjs" rel="alternate" type="text/html"/>
  <id>https://github.com/Symbitic/awesome-babylonjs</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A resource list for Babylon.js, a 3D game engine for web and native. Unlike Three.js it behaves like an engine rather than a rendering library: physics integration, the Inspector and the Playground come built in.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/Symbitic/awesome-babylonjs&quot;&gt;https://github.com/Symbitic/awesome-babylonjs&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Awesome Flame</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-flame-engine-awesome-flame" rel="alternate" type="text/html"/>
  <id>https://github.com/flame-engine/awesome-flame</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A resource list for Flame, the game engine for Flutter. Unlike general Flutter lists, it focuses only on game development — Flame plugins, sample games, tutorials.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/flame-engine/awesome-flame&quot;&gt;https://github.com/flame-engine/awesome-flame&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Awesome Game Boy Dev</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-gbdev-awesome-gbdev" rel="alternate" type="text/html"/>
  <id>https://github.com/gbdev/awesome-gbdev</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;Game development for the Game Boy — assemblers, tools and hardware docs. Unlike modern engine lists it focuses on programming constrained retro hardware.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/gbdev/awesome-gbdev&quot;&gt;https://github.com/gbdev/awesome-gbdev&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Awesome Game Development</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-calinou-awesome-gamedev" rel="alternate" type="text/html"/>
  <id>https://github.com/Calinou/awesome-gamedev</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A resource list covering every branch of game development from engines to asset tools. Unlike engine-specific lists it is engine-agnostic — a broad starting map.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/Calinou/awesome-gamedev&quot;&gt;https://github.com/Calinou/awesome-gamedev&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Awesome Game Engine Dev</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-stevinz-awesome-game-engine-dev" rel="alternate" type="text/html"/>
  <id>https://github.com/stevinz/awesome-game-engine-dev</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;Resources for writing the game engine itself, not a game — rendering, physics, ECS. Unlike engine-usage lists it aims at building an engine from scratch.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/stevinz/awesome-game-engine-dev&quot;&gt;https://github.com/stevinz/awesome-game-engine-dev&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Awesome Game Remakes</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-radek-sprta-awesome-game-remakes" rel="alternate" type="text/html"/>
  <id>https://github.com/radek-sprta/awesome-game-remakes</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A list of actively maintained, open-source remakes of classic games. Unlike emulators the game’s engine has been rewritten from scratch — the code is readable.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/radek-sprta/awesome-game-remakes&quot;&gt;https://github.com/radek-sprta/awesome-game-remakes&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Awesome Games of Coding</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-michelpereira-awesome-games-of-coding" rel="alternate" type="text/html"/>
  <id>https://github.com/michelpereira/awesome-games-of-coding</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A list of games that teach a programming language by making games. Unlike dry exercises it ties learning to a game’s progression.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/michelpereira/awesome-games-of-coding&quot;&gt;https://github.com/michelpereira/awesome-games-of-coding&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Awesome Godot</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-godotengine-awesome-godot" rel="alternate" type="text/html"/>
  <id>https://github.com/godotengine/awesome-godot</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A list of plugins, tutorials and example projects for the open-source Godot engine. Unlike the official docs it gathers the tools and templates the community produced.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/godotengine/awesome-godot&quot;&gt;https://github.com/godotengine/awesome-godot&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Awesome Learn Gamedev</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-notpresident35-awesome-learn-gamedev" rel="alternate" type="text/html"/>
  <id>https://github.com/notpresident35/awesome-learn-gamedev</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;Course, book and community resources for learning to make games. Unlike tool lists it offers an ordered path and also covers side crafts like art, audio and design.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/notpresident35/awesome-learn-gamedev&quot;&gt;https://github.com/notpresident35/awesome-learn-gamedev&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Awesome libGDX</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-rafaskb-awesome-libgdx" rel="alternate" type="text/html"/>
  <id>https://github.com/rafaskb/awesome-libgdx</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A list of libraries and resources for libGDX, the Java game framework that targets desktop, Android, iOS and web from one codebase. Unlike Unity lists, it centres on a code-first framework rather than an editor.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/rafaskb/awesome-libgdx&quot;&gt;https://github.com/rafaskb/awesome-libgdx&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Awesome LÖVE2D</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-love2d-community-awesome-love2d" rel="alternate" type="text/html"/>
  <id>https://github.com/love2d-community/awesome-love2d</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A list of resources and libraries for LÖVE, the Lua-based game engine. Unlike engines with an editor such as Godot, it has none — everything is Lua code; the list gathers the libraries that fill that gap.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/love2d-community/awesome-love2d&quot;&gt;https://github.com/love2d-community/awesome-love2d&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Awesome Minecraft</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-bs-community-awesome-minecraft" rel="alternate" type="text/html"/>
  <id>https://github.com/bs-community/awesome-minecraft</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A list gathering Minecraft server software, mods, launchers and tools. Unlike the official wiki, it covers the software ecosystem around the game rather than the game itself.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/bs-community/awesome-minecraft&quot;&gt;https://github.com/bs-community/awesome-minecraft&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Awesome Open Source Games</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-michelpereira-awesome-open-source-games" rel="alternate" type="text/html"/>
  <id>https://github.com/michelpereira/awesome-open-source-games</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A list of playable games whose source is open. Unlike game stores these are projects whose code you can read to learn how they were made and build on.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/michelpereira/awesome-open-source-games&quot;&gt;https://github.com/michelpereira/awesome-open-source-games&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Awesome OpenGL</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-eug-awesome-opengl" rel="alternate" type="text/html"/>
  <id>https://github.com/eug/awesome-opengl</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A list of libraries and tutorials for OpenGL, the 2D/3D rendering API. Unlike Vulkan it is higher-level and easier to learn — still the most common way into graphics programming.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/eug/awesome-opengl&quot;&gt;https://github.com/eug/awesome-opengl&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Awesome PICO-8</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-pico-8-awesome-pico-8" rel="alternate" type="text/html"/>
  <id>https://github.com/pico-8/awesome-PICO-8</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A list of games and tools for PICO-8, the retro-constrained fantasy console. Unlike general game engines, it has you build within deliberate limits — a 128×128 screen, 16 colours.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/pico-8/awesome-PICO-8&quot;&gt;https://github.com/pico-8/awesome-PICO-8&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Awesome Vulkan</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-vinjn-awesome-vulkan" rel="alternate" type="text/html"/>
  <id>https://github.com/vinjn/awesome-vulkan</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A resource list for Vulkan, the low-overhead 3D graphics and compute API. Unlike OpenGL it hands you the work the driver used to do — memory management, synchronisation: faster, but far more verbose.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/vinjn/awesome-vulkan&quot;&gt;https://github.com/vinjn/awesome-vulkan&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Catlike Coding</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#catlikecoding-com" rel="alternate" type="text/html"/>
  <id>https://catlikecoding.com</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;Rigorous, step-by-step Unity C# tutorial series that reach advanced topics such as a custom render pipeline and procedural meshes. Unlike video tutorials it is written, and explains why the code does what it does at every step.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://catlikecoding.com&quot;&gt;https://catlikecoding.com&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Game Developer</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#gamedeveloper-com" rel="alternate" type="text/html"/>
  <id>https://www.gamedeveloper.com</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;Formerly Gamasutra — industry articles and game-development postmortems. Unlike gaming news sites it addresses developers rather than players: design, tech and the business side.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://www.gamedeveloper.com&quot;&gt;https://www.gamedeveloper.com&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>itch.io</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#itch-io" rel="alternate" type="text/html"/>
  <id>https://itch.io</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;An open, pay-what-you-want marketplace for indie games, tools and assets. Unlike Steam it has a low barrier and flexible pricing — where experimental and small works get published.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://itch.io&quot;&gt;https://itch.io&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Kenney</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#kenney-nl" rel="alternate" type="text/html"/>
  <id>https://kenney.nl</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;Cohesive, huge CC0 game-asset packs, free and unrestricted to use. Unlike community archives such as OpenGameArt, they come from one hand, so each pack shares a single style.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://kenney.nl&quot;&gt;https://kenney.nl&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>LearnOpenGL</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#learnopengl-com" rel="alternate" type="text/html"/>
  <id>https://learnopengl.com</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A comprehensive, well-ordered tutorial teaching modern OpenGL from scratch. Unlike scattered OpenGL resources it is consistent and sequential — each chapter leaves working code the next builds on.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://learnopengl.com&quot;&gt;https://learnopengl.com&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>LÖVE</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#love2d-org" rel="alternate" type="text/html"/>
  <id>https://love2d.org</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A Lua framework for 2D games, well suited to fast prototyping. Unlike engines with an editor such as Godot it has none — everything is Lua code, minimal and portable.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://love2d.org&quot;&gt;https://love2d.org&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>MagicTools</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-ellisonleao-magictools" rel="alternate" type="text/html"/>
  <id>https://github.com/ellisonleao/magictools</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A list of tools and resources for game and graphics development — sprites, tiles, audio, level editors. Unlike engine lists it focuses on the helper tools in the production pipeline.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/ellisonleao/magictools&quot;&gt;https://github.com/ellisonleao/magictools&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>OpenGameArt</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#opengameart-org" rel="alternate" type="text/html"/>
  <id>https://opengameart.org</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A community library of freely licensed (CC) game art and audio. Unlike single-hand packs such as Kenney’s it comes from many contributors — broad, but stylistically mixed.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://opengameart.org&quot;&gt;https://opengameart.org&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Phaser</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#phaser-io" rel="alternate" type="text/html"/>
  <id>https://phaser.io</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;An HTML5 game framework for building 2D web games in JavaScript. Unlike general rendering libraries it is a game framework — physics, sprite management and input come ready.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://phaser.io&quot;&gt;https://phaser.io&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>raylib</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#raylib-com" rel="alternate" type="text/html"/>
  <id>https://www.raylib.com</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A simple, beginner-friendly C library for games that starts you fast with few dependencies. Unlike engines such as Unity or Godot there is no editor or scene system — you work in code alone, with basic graphics and input functions.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://www.raylib.com&quot;&gt;https://www.raylib.com&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Red Blob Games</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#redblobgames-com" rel="alternate" type="text/html"/>
  <id>https://www.redblobgames.com</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;Tutorials explaining game-dev maths — A*, hex grids, field of view — through interactive visuals. Unlike textbooks, you watch the algorithm by playing with it on the page.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://www.redblobgames.com&quot;&gt;https://www.redblobgames.com&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>The Book of Shaders</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#thebookofshaders-com" rel="alternate" type="text/html"/>
  <id>https://thebookofshaders.com</id>
  <updated>2026-09-18T00:00:00Z</updated>
  <content type="html">&lt;p&gt;A gentle, interactive introduction to fragment shaders (GLSL). Unlike reference docs it shows every concept with a live, editable shader on the page.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://thebookofshaders.com&quot;&gt;https://thebookofshaders.com&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>anything_about_game</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-killop-anything-about-game" rel="alternate" type="text/html"/>
  <id>https://github.com/killop/anything_about_game</id>
  <updated>2026-09-10T20:53:20Z</updated>
  <content type="html">&lt;p&gt;A vast resource list covering every side of game development — graphics, engines, audio, academic papers. Unlike Awesome-Game-Analysis’s analysis focus it looks at the build side: it gathers every branch you need to make a game from scratch, not to dissect one.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/killop/anything_about_game&quot;&gt;https://github.com/killop/anything_about_game&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Awesome Game Analysis</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#github-com-otfcg-awesome-game-analysis" rel="alternate" type="text/html"/>
  <id>https://github.com/OTFCG/Awesome-Game-Analysis</id>
  <updated>2026-09-10T20:53:20Z</updated>
  <content type="html">&lt;p&gt;A community-driven collection of resources on analysing video-game technology — engine internals, graphics techniques, file formats. Unlike game-making courses it looks the other way: not how to build, but working out what is inside shipped games.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://github.com/OTFCG/Awesome-Game-Analysis&quot;&gt;https://github.com/OTFCG/Awesome-Game-Analysis&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>RetroReversing</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#retroreversing-com" rel="alternate" type="text/html"/>
  <id>https://www.retroreversing.com/</id>
  <updated>2026-09-10T20:53:20Z</updated>
  <content type="html">&lt;p&gt;A site of resources, tutorials and tools for reverse-engineering retro games — source leaks, hardware, decompilation. Unlike general reverse-engineering sites it centres on retro game hardware: it goes into console internals and period toolchains.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://www.retroreversing.com/&quot;&gt;https://www.retroreversing.com/&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Godot</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#godotengine-org" rel="alternate" type="text/html"/>
  <id>https://godotengine.org/</id>
  <updated>2026-08-21T20:53:20Z</updated>
  <content type="html">&lt;p&gt;An MIT-licensed game engine with separately mature 2D and 3D pipelines. Where it parts ways with Unity and Unreal is the licence: no revenue share, no seat fee, no per-install charge — the whole engine is yours.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://godotengine.org/&quot;&gt;https://godotengine.org/&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Game Programming Patterns</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#gameprogrammingpatterns-com" rel="alternate" type="text/html"/>
  <id>https://gameprogrammingpatterns.com/</id>
  <updated>2026-08-17T20:53:20Z</updated>
  <content type="html">&lt;p&gt;Robert Nystrom’s free book on the design patterns that recur in game code. Unlike general design-pattern books its examples are specific to the game loop and performance.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://gameprogrammingpatterns.com/&quot;&gt;https://gameprogrammingpatterns.com/&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Unity</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#unity-com" rel="alternate" type="text/html"/>
  <id>https://unity.com/</id>
  <updated>2026-08-17T20:53:20Z</updated>
  <content type="html">&lt;p&gt;The most widely used cross-platform game engine; 2D/3D, mobile and console. Unlike Godot it has a huge asset store and industry ubiquity — most job listings ask for it.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://unity.com/&quot;&gt;https://unity.com/&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>MagicaVoxel</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#ephtracy-github-io" rel="alternate" type="text/html"/>
  <id>https://ephtracy.github.io/</id>
  <updated>2026-04-17T19:05:54Z</updated>
  <content type="html">&lt;p&gt;Lightweight desktop voxel art editor with a built-in GPU path-tracing renderer; enables rapid block-based 3D creation compared to complex polygon modeling suites.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://ephtracy.github.io/&quot;&gt;https://ephtracy.github.io/&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Game-icons.net</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#game-icons-net" rel="alternate" type="text/html"/>
  <id>https://game-icons.net/</id>
  <updated>2026-04-17T19:04:46Z</updated>
  <content type="html">&lt;p&gt;Repository of thousands of CC BY vector icons (SVG/PNG) customizable in browser; focuses on RPG inventory, spells, and combat symbols rather than corporate UI icons.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://game-icons.net/&quot;&gt;https://game-icons.net/&lt;/a&gt;&lt;/p&gt;</content>
</entry>
<entry>
  <title>Bfxr</title>
  <link href="https://latifkedi.github.io/useful-sites/k/en/oyun.html#bfxr-net" rel="alternate" type="text/html"/>
  <id>https://www.bfxr.net/</id>
  <updated>2026-04-17T19:04:28Z</updated>
  <content type="html">&lt;p&gt;Browser synthesizer that generates retro 8-bit sound effects (jumps, explosions, pickups) and exports WAV files; produces procedural audio on the fly instead of searching stock libraries.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://www.bfxr.net/&quot;&gt;https://www.bfxr.net/&lt;/a&gt;&lt;/p&gt;</content>
</entry>
</feed>
